![]() On the gameplay front, the main focus for this release was to rewrite the logic that controls how units behave and respond to orders. Missions and skirmish games can be saved and restarted later. The Tiberian Dawn in-game interface has received a long-awaited redesign. This playtest adds a much improved hotkey configuration UI and many smaller UI fixes and polish improvements. The Summer Release Preview article outlined several of the new UI features, including savegame support, a new spectator UI, and a long planned Tiberian Dawn interface overhaul. With some help from our Forum and Discord community, we are now ready to release playtest-20190825 for wider testing and feedback. ![]() This playtest brings significant technical changes, so we felt it important to delay the “summer” release until we could be confident that the worst bugs and gameplay regressions had been fixed. We are thrilled and relieved to finally announce the first public playtest for OpenRA’s second 2019 release.
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